To all the in-game characters
Play it here
2021.12 - 4 Weeks
Read more about the dev log
Creative coding: Unity
Before coming up with a script for the narrative, the progress started out with the creation of space and using the space as creative prompts for the story and characters.
The process started out with the goal to fabricate space from texts gathered from my interaction with a trained(fine-tuned) GPT-3.
The model in the diagram was trained with two books from Jorge Luis Borges (Library of babel and The garden of the forking paths). With the looping progress of recursively going into more detailed descriptions on each iteration.
Below is a example of my prompt and the out put from the model
The second and thrid prompts are made in efforts to expand the scope of the space.
The fouth prompt are made in reaction to the clockwork appeared in the first completion, in hope to generate more detailed description about the clockwork.
A more detailed documentation can be read here
To tell a story about a gradually self-aware in-game protagonist, the narrative set out to provide a one-way dialog between the game and the silent protagonist.
ON META/RECURSIVE NARRATIVE AND GAME ENGINES
Treating game engines as tools to crystalize and elevate literal metaphors, instill the same genuineness across all planes of existence.