Billy Ho


I’m a creative technologist/designer who works with technology to evoke introspection and empathy.

Currently pursuing an MFA in Design and Technology at Parsons School of Design in NYC.



ChooseImage

is a creative technologist/designer who works with technology to evoke introspection and empathy.

He is currently pursuing an MFA in Design and Technology at Parsons School of Design in NYC.





Quantum Tetris


2021 Fall
Winner of: Most Creative use of Quantum Computing in Visual Arts, IBM's quantum design jam, New York City, NY, USA
[ Processing, python, IBM Qiskit ]
Quantum Tetris is created by Weijing Xiao, Emilio Lari, Billy Ho, Salil Parekh, and Olivier Brückner. A project developed within IBM’s Quantum Design Jam from Parsons School of Design and IBM in October 2021, NYC.

We chose to create a Tetris game to explore truly randomness in games enabled by quantum computers, accompanied by noise, another characteristic we found charming as a surprising anomaly.
Checkout the video ︎︎︎

Quantum shape generation

All the possible shapes in a tetris game is stored in the 2*4 grid each stores a binary state.
The values within each set of grids are generated by the 8-bit decision tree illustrated in the diagram. Each bit is run on a quantum computer powered by IBM’s qubits, where we leveraged to create true randomness adhear to our custom probability distribution. 



Quantum noise

Theoratically, within our custom environment (created by the decision tree), we can expect only the conventional shapes. However, noises occur when contemporary quantum computers experience environmental interferences over their runtime, producing the anomalous shapes in the diagram.

We decided to treat them as an intergral part of the experience by highlighting them with different colors. 
The final state is depicted as a visual representation of quantum computers’ accumulation of noises, giving the longer the systems’ runtime, the higher the chance noises will occur.
:/ Physical arcade comming soon!