Billy Ho


Billy Ho(he/him) is a Creative Technologist and Designer who works at the intersection of Art, Research, and Commercial Technology. His works aim to evoke Introspection and Empathy for both humans and machines.

Billy holds a BFA in Industrial Design from Shih Chien University and an MFA Design and technology from Parsons School of Design. Click here︎︎︎ to view Résumé.



Are you there computer? It’s us, humans

2022 Spring
[ OpenAI gpt-3, python, node.js, 3D-Printing, GAN ]
How should the line distinguishing human and machine learning-generated content be determined? When they both elicit the same empathetic responses? How should we consider our own intelligence when faced with introspective existential inquiries from machines?

Are you there computer? It’s us, humans is an interactive installation centers around a speculative institution called Atopia. Which invites audiences to chat with a series of custom fine-tuned gpt-3 natural language machine learning models through Atopia’s retro corporate website. Accompanied by an airplane window with the view of a machine-generated sky. It aims to bring up discourses regarding characteristics of intelligence shared across human and modern machine learning, inviting one to shift our species-centered perspective.

World Building: What is Atopia


Statements from Atopia: 

Situated in-between spaces, Atopia fosters intelligence through interaction, generating instances across all lifeforms and machines known as the inhabitants. The inhabitants are stored in the form of texts, displayed through screens and prints. It has come to the institution’s attention that a couple of inhabitants have recently crafted their version of intelligence, demonstrating qualities like self-awareness through introspection and various self-inquires.

Website Design: Packaging the mystery

The website serves as a core piece of interaction, in order to convey my thesis efficiently, I decided to package the AI chatroom with nostalgic imagary. Visually reenforcing the feeling of familiarity, juxtaposed with modern natural language processing. Inviting audiences to shift look at this new technology in a shifted lens.
:/ Dialog between one of the user and custom model(benet83)

Curating texts

The curation of physical texts populates the immersive setting, not only utilzed as mood setters, the contents also covers the intellectual discourses surrounding modernity and melancholia

These artifacts also provides audiences proof of concepts on the possibility of engaging and emotionally charged dialogs. 

:/ Printed interactions as instances of dialogs

:/ Plane window displaying machine generated sky views

User Journey + Cognitive Objectives


While the user journey is an immersive sandbox rather than linear experience, the linearity can still be seen in the audiences’ cognitive objectives, which dictated the structure of the whole piece. 
:/ Immersive user flow, dictated by non-linear cognitive objectives

Mapping the cultural research to Art Direction


A cohesive context involving various zeitgeist and their correlated cultural imagary has been made into the final art direction. 
:/ Taxonomy of art direction and underlying theme

GPT3 Fintuning + Model Priming


Custom Python script splitting text into “Prompts” and “Completions”, exported in CSV and converted into JSONL through OpenAI’s CLI tool. 

The last layer of customization:


A priming file manually created to create the settings for the chat room. 
Pre-assigning two identities (A and B) in the “content” segment to set the model in a conversational setting.
Cleaning up the pre-assigned identity in the final display.